

Nissan 300ZX Fairlady
90's sports car
I remember that I wasn't all that impressed with the 300ZX when I first saw it, mostly because the headlights looked to similar to the Bugatti of the time, but I have changed my mind since then.
The 300ZX is the second car I modelled and it has proven a little bit more difficult to model than the GT-R since it has finer lines. At its current stage the only thing that still bugs me is the front bumper with the indicators.
I am also having doubts as to whether subdivision surfaces are the right way to model a car in Lightwave3D. It is pretty easy getting the shape of the car this way, but as soon as you try to add the gaps between the body parts you are in trouble, because Lightwave3D doesn't support real edge weights. These would prevent edges from becoming rounded and at the moment you can only fix this by adding more geometry to the edges, which tends to leave lots of tiny polygons along all the edges of the model while there are big spaces with large polygons everywere else. In the end you have to constantly zoom in and out of your model to control all these polygons, making it a bit of a nuisance.
Newtek have announced the arrival of real edges for Lightwave3D 9.0 so I am very much looking forward to that, but until then I am sticking to primitive polygons and phong shading for my next models, since you can control the surfaces much better that way.
- Design
- Nissan Motor Co., Ltd.
- Modelling
- Daniel Kluth (Lightwave3D)
- Rendering
- Daniel Kluth (Lightwave3D)


