Category: WIPs
The new art design is coming along well and I am now working towards showing the player what has to be done as well as what he is able to do.
It's becoming clear that I have several color matching directions (rows, columns and matching the central ring) and while these make...
This is another screenshot from my colours game. I changed a couple of gameplay mechanics and noticed that not all additions improve the playability. I'll have to change the graphical presentation of the game to improve the gameplay.
I therefore posted this screenshot just before...
After finishing a game project for Capture in the beginning of the year I found that the game engine Unity3D, that we had decided on using, was also quite good realising game projects that I had been wanting to do at home.
I have purchased Unity3D some time ago and here...
I have started a new spaceship project called Poseidon. It's a heavy bomber that originated from a couple of design ideas I had long been wanting to do. I also decided to make this WIP more public than my previous ones by posting it on www.scifi-meshes.com....
I have started to play around with Microsoft's XNA Framework in C# and, as a first project, started porting my old puzzle game "Colours". I created that game 1992 on my Amiga in AMOS Basic and have ported it successfully to HTML/JavaScript round about 2004. Several attempts to port...
Here are a couple of models that I have been working on for the last couple of months. The Veloque fighter has been in the albums for quite some time but hasn't been announced properly. I created it from a sketch I made on paper and I made it to test modelling techniques for subpatch modelling...
just fiddling around with ZBrush. It does work, but I am finding it hard using it with a trackball. I'll have a look if I can find my old Graphire tablet but I am not quite sure that it will be up to the task.