LyCheSis op:inion

Latest WIPs

Redesigned front-end from my Colours game Updated version of the new colours game A simple Snakes game prototype New variation of my Colours game

Works in progress

Here are a couple of models that I have been working on for the last couple of months. The Veloque fighter has been in the albums for quite some time but hasn't been announced properly. I created it from a sketch I made on paper and I made it to test modelling techniques for subpatch modelling with Lightwave. I deliberately tried a couple of difficult shapes to find solutions for the usual problems and I think I succeeded quite well in solving a couple of them.

It may have become a bit overloaded in the meantime so I may have to reduce oder modify a couple of shapes.

 

Veloque - Light Tactical Fighter - added wings and other detailVeloque - Light Tactical Fighter - more details on the wingsVeloque - Light Tactical Fighter - added cockpit and even more detailsVeloque - Light Tactical Fighter - added weapons and folding hook

 The second WIP is a long one streaching from an idea I had for a couple of years in the shape of the Titan carrier (or Damocles as it's predecessor was called). It's purely polygon modelling and therefore not as demanding as the Veloque. It is based on the basic shape of a two bladed broadsword and will be (once completed) over 1km long. I have planned to launch the SpaceHead and Veloque fighters from it's hangars but it will be quite some time until I will be able to do this. It is very likely that I will port these meshes into XSI before hand because LightWave isn't quite as good at handling and combing complex mesh objects in one scene, so that will further delay the completion of this project, but I will keep you posted.

Titan - air craft carrier - front modeledTitan - air craft carrier - added further detail to frontTitan - air craft carrier - front completedTitan - air craft carrier - top view of carrier blades

lychesis | 25 January, 2008 23:21

Finally finished Final Fantasy XII

After playing this part in the Final Fantasy row since it's release in germany (23. February 2007 - yeah, thats half a year after the US and nearly a whole year after japan) I have finally finished the game.

After my failed attempt at defeating Vayne a couple of months ago I took some time off finishing most of the hunts and getting all of the espers. Usually in Final Fantasy you have quite a good chance in defeating the big boss if you manage to defeat most of the extra beasts before hand and therefore this time Vayne didn't stand a chance.

In addition to the higher level I also had quite a good and demanding time gathering extras for my sky pirate's den. This is quite a simple thing to implement for the game developer but it somehow adds a nice incentive to the game. Quite similair to the achievements you get on the Xbox or Half Life. I'll just show you has become of mine:

Final Sky Pirate's Den after playing 170 Hours

Quite crowded by now, but I did leave out a couple of things, including the Tiamat and several other things just because I thought it was about time to finish Wink.

My final stats are just over 4.000.000 clan points with all characters being at level 68 (and Vaan leveling to 69 inside the Bahamuth). Final playtime was about 170 hours which must be the longest time I have spent on a Final Fantasy (or any game for that matter).

Now let's just hope Final Fantasy XIII isn't going to be late. 

lychesis | 22 January, 2008 23:41

 
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